history of the videogame industry

history of the videogame industry 

videogame production, distribution and circulation
  • every industry is specialised 
-interactive
-high expenditure of resources
-higher RRP
-longer length
-dedicated, 'core' target audience
-games developed for specific hardware, or released multiplatform 

Comments

Popular posts from this blog

how do contextual factors shape their production, distribution, circulation and consumption of magazines?

staurt hall

Assassin's Creed and reception theory- 8