history of the videogame industry

history of the videogame industry 

videogame production, distribution and circulation
  • every industry is specialised 
-interactive
-high expenditure of resources
-higher RRP
-longer length
-dedicated, 'core' target audience
-games developed for specific hardware, or released multiplatform 

Comments

Popular posts from this blog

ubisoft and media diversity

Adbusters/ woman - cover

Key theory 13 - regulation - Sonia Livingstone and Peter Hunt