ubisoft and media diversity
Ubisoft and media diversity
key theory 14- the cultural industries- David Hesmondhalgh
-media industries seek to minimise risk and maximise profit(every media product exists to make money)
vertical integration- a media organisation owning different parts of the mode of products eg. paramount, own film and means of distribution (cinemas)
horizontal integration- one organisation owning other organisations in the same sector eg. Disney owning other film studios such as marvel
multimedia integration- using digital to combine previously separate industries eg. streaming services Netflix
conglomerate- where a company busy out other companies
subsidiary- a company that works under another company
Ubisoft
- 4th largest publicly traded game company in the Americas and Europe
- established in France in 1986 (multi-national)
- A horizontally and vertically integrated media conglomerate with a number of studios and subsidiaries
- their unique selling point (USP) is that they make huge games focus on the production of 'AAA' games with vast budget and high production value, as a result target main stream audiences
- publishes and develops a range of games in different genre, targeting vast and widely different audiences
e.g.
assassins creed targets- teenage boys
watch dogs- targets older generation
just dance- family audience
they publish many genre and target many audiences to minimise risk of a particular genre or game no longer becoming popular. they then maximise profit.
Rayman
-platform game
-usp, had high production value for a 2D platformer
Just Dance
- differen music of different genre
-usp, don't need to be a 'gamer' is use it (casual/family game)
Ubisoft have diversified beyond games, creating assassin's creed film (Ubisoft motion pictures) an example of vertical integration. then targets audiences who don't necessarily play games.
they have a pre-sold audience from the game itself.
Key theory 12- power and media industries - Curran and Seaton
- the media is controlled by a small number of companies primarily driven by power and profit
- media concentration limits variety, creativity and quality
- more socially diverse patterns of ownership can create more varied and adventurous media productions.
by focussing on mainstream, big budget development, Ubisoft arguably offer a standardised and generic product.
they have then saturated the market for the assassin creed, simply because they sell.
issues with conglomeration
(released 21 films in 13 years)
- limits creativity, only making for money making safe games
- limits competition, unless you are another large conglomeration
- limits diversity, all target mass audiences
Comments
Post a Comment